We now have an hour of gameplay ready


Lots of small changes this week. I have the next 6 levels drawn, I just need to get them in-game. We have 34 well tested levels thus far, adding up to about an hour of gameplay.



The level one instruction are now trigger based, and to correctly differentiate between jumps and wall jumps.

Added text describing how to complete the level in level one.

Increased the camera initial look time.

The menu music volume is now always quieter than the game music.

Edited several levels.

Added 3 levels.

Darkened the brightest platform colors.

Fixed secrets being incorrectly saved as collected.

Text in the menu screen is now highlighted when you select the option to the right of the text.