Jason Hein is a sole proprietor in Ottawa Canada.
Jason began developing on his own in 2015 following his graduation from game development college. His first project was Game Eye 2D, a component based orthographic camera extension that tracks 2D environments. Game Eye 2D was well received, and later was used to create Spectrum Break.
History of Spectrum Break
When development on Spectrum Break began, Jason was working on a platformer with mostly static levels, and a few zero gravity physics blocks. He got bored and applied a physics script to everything, then laughed because destroying the level was a lot more fun than what he was making. So that became the game.
With no resources, the game has been making steady progress. In January Jason saved enough to work on the game full time. He's been reaching out to the Ottawa game developer community for advice and testing, and they have gone far and beyond what was necessary to help.
Spectrum Break Description
Spectrum Break is a synth-infused physics platformer, where you reshape levels with neon light.
Blocks in each level float in zero gravity and can be pushed around by the player, causing them to light up in a burst of vibrant color and sound. Light up all blocks to win.
New block types are introduced throughout the game to keep the gameplay fresh and challenging.
Singleplayer physics platformer
Built in Unity
Released on Steam (PC/Mac)
Includes controller support
Spectrum Break Videos
Spectrum Break Screenshots
Spectrum Break Branding