While the demo has received some small gameplay and camera changes, the biggest change this week is that I've started on the rest of the game. Four levels are currently in playtesting, and several more are in the prototyping stage.
You can now preform a full jump even while upside down.
Reduced platform drag.
A platform counter is now visible while playing.
Slightly altered parallel wall jump direction to be further off the wall.
Tinkered with level dimensions.
The player is now slightly shorter.
Slightly reduced fall speed.
The default rotation speed has been lowered.
Slightly improved the player rise and fall animations.
The platform outlines now resize depending on how far away the camera is.
Removed the unity default splash screen.