16 levels done

 

More levels completed this week, as well as some improvements to player movement.

 

Changelog

The level one ramp is now steeper.

Increased linear drag while falling and connected to a surface.

Increased linear drag while grounded and not standing.

Improved wall jump consistency.

Jumping while upside down now rotates you upwards.

Reduced default rotation sensitivity.

Added N and M as alternate keyboard rotation controls.

Tweaked levels 5, 6, and 9.