16 levels done


More levels completed this week, as well as some improvements to player movement.



The level one ramp is now steeper.

Increased linear drag while falling and connected to a surface.

Increased linear drag while grounded and not standing.

Improved wall jump consistency.

Jumping while upside down now rotates you upwards.

Reduced default rotation sensitivity.

Added N and M as alternate keyboard rotation controls.

Tweaked levels 5, 6, and 9.