This week I did some polishing and created some levels that are not currently available in the public demo.
Smoothed the platform glow and made it dependent on the platform's mass (overall increase).
You can now skip the initial pause time at the start and end of each level by pressing pause/unpause.
Player's rotation rate while grounded increased.
The secret platform now has a red sprite and causes a small explosion when hit.
Increased the amount of death particles and hid the player when respawning.
Added player collision particles.
Made the level 1 ramp more consistent and fixed the ramp's fade in.
Altered coloring to make the game easier on the eyes.
Smoothed player animations.
Fixed the current maximum level not being available in the level select menu.