Playtest 10


This week I decided on a game name, created several levels, and poked around with how I'm going to animate the player.



The game is now known as Spectrum Break.

Added 2 levels to the public demo (including a controls tutorial).

Edited initial camera zoom in and removed level name during level loading.

Added basic stickmen animation (a test of things to come).

Fixed resolution drop down in the menu staying highlighted when deselected.

Added arrow keys and right shift to keyboard control scheme.

Fixed alternate rotation controls to enable movement and rotation.