This week's additions were lots of particle effects and increases to movement control. How does the game look and feel?
Try finding the hidden platforms in each level. They are made to be a challenge to hit. Once hit and you complete the level, that level will appear red in the level select menu.
Added particle effects to movement, jumping, death, and platform activation.
Replaced the player with a red stickman.
Increased player drag and player mass.
Edited level 1 to make the first big jump easier.
Fixed the camera allowing the player to fall off screen when one platform is left.
When the game is won or lost, the game is no longer paused.
Switched the keyboard submit button to the space bar.
Fixed platform fade in sometimes fading in too much when the game is won.
Slightly increased platform glow.