Changelog
Rotation controls changed again. As a result you can no longer jump using the W key.
Your jump direction is now always directly towards where your character was facing when they jumped.
You no longer have control of your character's velocity while airborne.
You now now run up slopes and walls at full speed again.
Your run speed is based on the direction of your input (W and S while move vertically up a wall even if your character is sideways).
Minor edits to levels, mostly to levels 4 and 5.
The game now saves your progress. You cannot use pageup or pagedown to cycle through levels you do not have access to via progression.
Added art for rotating platforms.
The camera is now zoomed out even more while playing.
Player mass reduced, gravity scale increased.