Patch 1.01


Level Edits to levels 46, 49, 52, 54, and 55.

The pause menu now shows how many blocks remain (beside the pie chart which shows the percentage).

Increased block line width.

Fixed level 21 HUD timer location.

Increased secret particle size.

Manual jump direction moved slightly upwards.

Fixed windows 7 menu bug with constant input.

Reduced the brightness of a block on level 15.

Improved data correction for incorrect save files with less than 55 best times.

Spectrum Break is coming to steam on March 29th!


Thank you all for pushing me to release a full game. I've been working on Spectrum Break for a year and a half now and you have no idea how much releasing this game means to me. :)

You can add Spectrum Break to your steam wishlist now at:

The full game is releasing worldwide on Steam for $14.99 USD for Windows on Mac.

Please message me! I want to hear from you.


We're so close now

With the art for the steam page done we're now almost ready to reveal the release date. Neither of us had made a trailer before so it's taken some time.

The finishing touches have been added, with steam cloud sync and achievements.

We're so close now. Get hyped.



Finished steam box art.

Added steam api, achievements, and cloud sync.

Added the api of a console we were accepted to.

Added a new type of block.

Added a texture to static blocks (the platform you start on).

Added a setting to disable the background falling stars (for lower end machines).

Increased tutorial image size.

Optimized credits.

Increased physics accuracy.